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Alike

Designing a Peer Support Platform for Cancer Survivors & Patients

Designing a space where young adults with cancer find each other – and themselves.

RoleUX Designer
Timeline2 months
Team1 designer, 1 founder
ToolsFigma, iOS Human Interface Guidelines, Miro
Full prototype launchedNonprofit funded & investors secured

Overview

Alike is a UK-based charity built for young adults impacted by cancer – a group chronically underserved by existing support structures. The founder, a cancer survivor herself, had a clear vision: a peer-led digital community where people could connect not around their diagnosis, but around who they are. I was brought in through Toptal as a freelance UX designer to shape the iOS app experience from the ground up – no brief, no prior design, just a founder with a mission and a prototype deadline. The work needed to be fast, sensitive, and exactly right. The prototype would determine whether the nonprofit could secure the funding to become real.

Problem Space

Understanding the challenge.

Business Challenge

The founder needed a high-fidelity iOS prototype compelling enough to attract investors and donors to a nonprofit that didn't yet exist in digital form. The design had to communicate trustworthiness, emotional safety, and clear utility – simultaneously to two audiences: the young adults who would use it and the funders who needed to believe in it. There was no room for a version one that felt rough.

User Pain Points

Young adults with cancer occupy an emotional space that most digital products aren't designed for – somewhere between vulnerability and fierce independence. They don't want to be defined by their diagnosis. They want connection that feels human first, medical second. Research with the founder – herself a peer of the intended users – revealed that the most dangerous design decision would be leading with cancer type. That information, shown too soon, reduces a whole person to a condition. The app needed to show the person first.

Constraints

The project was a two-person operation: one designer, one founder. Every decision needed to move quickly and carry weight. iOS design conventions had to be respected to make the prototype feel credible and native – a rough prototype could undermine donor confidence. The subject matter required emotional sensitivity that typical UX frameworks don't account for – language, imagery, and interaction patterns all carried more consequence than in a commercial product.

Research

How we listened.

Deep founder interviews (cancer survivor perspective as primary research)
User persona development for young adult cancer patients
Experience strategy brainstorming sessions
Review of existing cancer support platforms and their emotional failures
User journey mapping across diagnosis, isolation, and recovery phases
iOS HIG review for native interaction credibility

Key Insights

  • 1Cancer type should not appear on initial peer profiles – it doesn't define a person, it's a temporary struggle
  • 2The app needed to feel inviting, genuine, safe, and uplifting – four qualities rarely found together in health-adjacent products
  • 3Peer connection needed to feel chosen, not assigned – users needed agency in who they reached out to
  • 4Onboarding was the highest-stakes moment: if it felt clinical or bureaucratic, trust would never recover

It doesn't define a person – it is just a temporary struggle.

Alike founder, on the decision to hide cancer type from initial peer profiles

Strategy

How we framed the opportunity.

Research synthesis revealed a clear through-line: the core issue wasn't functional – it was relational. The product wasn't failing to provide information; it was failing to establish trust, set expectations, and create the conditions for confident action.

We organized the design work around three strategic bets: (1) progressive disclosure to reduce cognitive load at each step, (2) transparency as a feature – making the system's behavior predictable and legible, and (3) emotional tone calibration to match the level of stakes users brought to the experience.

Process

How we got there.

1

Experience Strategy

Worked directly with the founder to define a three-step experience strategy: connect with the community, find your peer, stay engaged. Every feature decision mapped back to one of these three moments. This framework kept the prototype focused and made the investor narrative coherent.

Focus Group Outcomes Session

What Young Adults Need from a Peer Support App

n=12 participantsAges 18–25 · Apr 27
8 Survivors
2 Relapse cases
2 Active patients

Top Needs – % of participants

Friends & peer connection92%
Feeling safe & understood88%
All-in-one information hub75%
Simple, low-effort UX83%
Organic, non-forced community79%

Participant Voices

Person-first

"Not 'too much cancer' – it's about the people."

Identity

"We met through cancer, but we're not friends because of cancer."

Simplicity

"It takes energy to think. I want something smart that helps me."

Mobile

"My phone was my lifeline during cancer."

Autonomy

"Talking to others was only useful when I was ready for it."

Design Principles Emerging

👤

Person-first

Hide diagnosis on initial profiles

🔒

Safe & regulated

Data privacy, moderated space

Low effort

Fatigue-aware – simple & fast

🤝

Peer-led

Connection, not clinical support

🕐

On your terms

Available when the user is ready

🌐

Mobile-first

Phone as lifeline during treatment

2

Persona & Journey Mapping

Developed personas grounded in the founder's lived experience and extended through secondary research on young adult cancer patients. Mapped the emotional journey from diagnosis through isolation to first meaningful peer connection – identifying the moments where the app could intervene with the most impact.

Primary Persona · New Patient

Persona 1
Logan – primary persona

Logan

New patient · Age 24

Occupation

Young Professional

Location

London, UK

Family

Single

Digital

iOS · Facebook · Instagram

"Not 'too much cancer' – it's about what we are. We met through cancer, but we're not friends because of cancer."

Goals & Interests

Find friends and peer support

Feel understood without explaining everything

Have a companion through treatment

Connect with others who share similar experiences

Pain Points

Isolation – no one his age in treatment

Friends lack understanding of his condition

Unsure what to say or how to reach out

Individual conversations feel exhausting

Motivations

Meet other survivors90%
Socialise when isolated85%
Feel connected to community78%
Find info from real users72%

Personality

Introvert
Extrovert
Analytical
Creative
Loyal
Fickle
Passive
Active

User Journey Map

Logan – From Diagnosis to Community Belonging

LOWEmotional StateHIGH
DiagnosisOverwhelmed
Reaching OutIsolated
DiscoveryCautiously hopeful
First ConnectionNervous but seen
CommunitySupported
BelongingConnected

Actions

Receives diagnosis. Searches online. Feels lost, alone.
Texts friends & family. Posts on social media.
Finds Alike. Reads about peer support for people with cancer.
Browses peer cards. Says hi to Daniel. Joins a thread.
Listens to podcasts. Reads posts. Returns daily.
Contributes to threads. Recommends Alike to others.

Pain

Too much clinical information, no peer voices
Friends don't understand. Repeating the story is exhausting.
Unsure if it's safe. Worried it'll feel clinical.
Anxiety about what to say. Fear of oversharing.
Fatigue – needs low-effort engagement paths.
Wants offline meetups – not yet available.

App

Onboarding – warm, peer-voiced intro screens
Peer cards lead with identity, not diagnosis
Feed: podcasts, threads, resources on demand
Ongoing peer relationships & content habit
3

Onboarding Design

Designed an onboarding flow that introduced Alike as a team – a community of people who understand – before asking anything of the user. The tone was warm and peer-voiced, not clinical. The goal was to make the user feel seen before they'd shared a single detail about themselves.

Onboarding Design – three screens
4

Peer-Matching Interface

Designed the core peer-meeting experience around profile cards showing name, age, location, and interests – deliberately leading with life, not illness. Users could say hi, send a message, or pass without friction. The interaction pattern was familiar enough to feel safe but purposeful enough to feel different from social media.

Peer-Matching Interface – three screens
5

Engagement Features

Designed the engagement layer – peer posts, podcasts, and curated media resources – to give users reasons to return even when they weren't ready to reach out directly. Content became a gentler entry point into community.

Engagement Features – three screens

Solution

What we built.

We designed a high-fidelity iOS app that put the person before the patient. Three core experiences – a warm onboarding flow, a person-first peer-matching interface, and a content-driven community feed – worked together to make connection feel safe, chosen, and genuinely human.

Warm, Peer-Voiced Onboarding

Warm, Peer-Voiced Onboarding

Three onboarding screens introduced Alike as a community of people who understand – before asking anything of the user. The tone was peer-voiced, not clinical. Illustrations and copy were deliberately warm, positioning the app as a companion, not a tool.

Person-First Peer Cards

Person-First Peer Cards

Peer profiles led with name, age, location, and personal interests – never with diagnosis. Users could say hi, send a message, or pass without friction. The card design made connection feel chosen and human, not clinical or assigned.

Community & Content Feed

Community & Content Feed

Posts, podcasts, and curated resources gave users a low-effort entry point into community – especially for those not yet ready to reach out directly. Content became the gentler on-ramp to genuine peer connection.

A Complete iOS Experience

A Complete iOS Experience

The full prototype delivered a native-feeling iOS app – credible enough to secure investor confidence and emotionally considered enough to feel safe for the young adults it was built for. Every interaction pattern respected the sensitivity of the subject matter.

Impact

What changed.

PrototypeFull HiFi

Complete high-fidelity iOS prototype launched on schedule

Nonprofit StatusFunded

Founder successfully launched Alike as a registered nonprofit

Investor OutcomeSecured

Prototype attracted initial investors and donor funding for operations

Design ApproachZero to One

Entire UX conceived, designed, and prototyped from a blank canvas

Reflection

What I learned.

Kindred is the project I return to when I need to remember why UX design matters. Not because it was the most complex system I've designed – it wasn't. But because the stakes were entirely human. Every micro-decision carried consequence: the order information appeared on a profile card, the words in a push notification, whether a button said 'maybe later' instead of 'skip.' These choices weren't about conversion rates. They were about whether someone navigating one of the hardest experiences of their life would feel safe enough to reach out to a stranger. The most important design decision we made – hiding cancer type from initial peer profiles – came directly from the founder's own experience of not wanting to be reduced to her diagnosis. That's a reminder I carry into every project: the people closest to the problem often hold the most important design insight. My job was to listen, translate, and build something worthy of the trust being placed in it.